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Pixel art OCs: Claire

Same character as before, except with a different-looking shirt. It is now
dark blue with gray grid lines running throughout, and the image in the center
of it now portrays three people in front of a cityscape: a black man with black
hair and a yellow vest, a white-skinned man with blonde hair, a blue headband, a
white tank top and jeans, and a white-skinned woman with black hair in a red
dress. All of them are raising their fists, as much as it is possible to show in
such a tiny space.

This is the first character I drew who actually got a name. This is the design I settled on at the end, but I actually had a few more, which you can see below.

History

Pixel art image of a white-skinned woman with very red hair standing next to a
wall, somewhat leaning onto it with her left hand and covering her mouth with
her right hand (but it’s still possible to see a bit of a smile), wearing a
white shirt, skirt, over-the-knee socks and not-yet-shaded-or-defined
sneakers

At this point, I started both drawing these characters at a higher resolution and actually giving these OCs names, and this one was named Claire. The plain white background and clothes were a placeholder that I was using while figuring out how to properly draw things. The general workflow stayed the same – first freehand the face and basic pose as if i was drawing a stick figure, then gradually draw in the actual details – but the higher resolution was less forgiving of errors. On the other hand, I was finally able to draw someone’s hand without having to reduce the number of fingers, as is common in animation, as well as do realistic eyes properly.

Similar image to the previous one, except Claire now has fully-drawn sneakers
and a more prominent shadow on the wall

Similar image to the second one, except Claire now has more proper hair,
slightly thinner and better-shaded legs, and her shirt has medium-length sleeves
instead of really long ones

Eventually I decided to give Claire a “retro video game”-styled outfit. The shirt got a design similar to that of a video game cartridge, while the skirt was instead styled after the connectors on a cartridge, with interleaving gray and yellow/golden stripes.

Pixel art image of a white-skinned woman with red hair standing next to a
wall, slightly leaning onto it with her left hand, while covering up a smile
with her right hand. She’s wearing a shirt with a design resembling a video game
cartridge, whose box art shows a black man with a red headband and a
white-skinned woman with blonde hair holding firearms, while weird claws and an
alien head is behind them. Underneath that shirt is a skirt, with a visible
stripe of green at the top and a stripy (and somewhat shiny) grey and
yellow/golden pattern throughout the rest of the length, invoking the look of
pins at the bottom of a video game cartridge. She’s wearing black knee-height
socks and black sneakers with white tips, shoe strings and what looks like a
small emblem at the side.

This one ended up resembling a weird mix between an NES and a Game Boy cartridge, with the central design being a slight modification of the Contra box art.

Same character as before, except with a different-looking shirt. It is now
dark blue with gray grid lines running throughout, and the image in the center
of it now portrays three people in front of a cityscape: a black man with black
hair and a yellow vest, a white-skinned man with blonde hair, a blue headband, a
white tank top and jeans, and a white-skinned woman with black hair in a red
dress. All of them are raising their fists, as much as it is possible to show in
such a tiny space.

Then I decided to draw a different design for the shirt, styled after Streets of Rage instead. Sadly, cartridges for the 16-bit Sega console tended to have rather boring designs in and of themselves, so instead I took the grid pattern from the game boxes instead.

Characters: