my pixel art
Here be pixel-art dragons.
Blaseball team logos
16x16 icons, and text-based logos, for all the current and past teams in Blaseball as of July 30th, 2021, as well as for the 20 teams generated by GPT-2.
They all use the PICO-8 palette.
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NERTS! for PICO-8 (mockup)
Here is how I imagined a version of “NERTS! Online” might look like if it were on PICO-8. There was only place for four players. (uses the “secret” colors of the PICO-8 palette)
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SRB2Kart controls (DC version)
In Sonic Robo Blast 2 Kart, the manual shows the game’s controls with an Xbox 360-shaped controller labeled “Sega Saturn”. I decided to draw a version which instead uses the Dreamcast controller, since it would be much more accurate to the actual layout (the game doesn’t use the right control stick of most modern controllers).
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Sonic Retro logo (PICO-8 version)
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Football players
From an abandoned project called “Super Football 2020” (it was meant to be a futuristic sports game where players of American and association football played together).
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Russian numberplate template
This is a picture of two example numberplates, as well as a complete font, for both the wide (“European”) and narrow (“American”) style of numberplates issued by Russia since 2018.
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older pixel art pieces
a squid girl from splatoon 2 (2017-08-31):
made a 32x32 avatar based on that little pic i put in that squiidverse posts a while ago. had to make it green, because my preferred palette doesn’t have any sort of good purple.
upd: i just realized that, because the character in the game i used as a reference was wearing headphones, i completely forgot about the ears. as a result, here’s a new version.
Windows 95-style icons for Mastodon in general and https://cybre.space in particular (2017-09-16):
inspired by the win95-like theme on cybre.space, here’s a bunch of masto/cybre.space-related icons made in windows 95’s style.
an updated version (~2020):
a mockup of a tetris clone for the arduboy (2017-11-01):
apparently, the developers of arduboy have their own officially licensed device running a version of tetris, and that’s nice, but, sadly, it seems to look terrible.
here’s what i was able to come up with in an image editor. i wonder if i’ll be able to make an actual game that looks like this when i get the arduboy itself.
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a 1990s style banner for a modern version of firefox (2017-12-03):
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16×16 multi-color puzzle game blocks, using the SimpleJPC-16 palette (2019-04-04):
#pixelart (#simplejpc16 palette): a series of puzzle-game-style blocks with different geometric symbols on them, in an experiment on how different color hues can be approximated.
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A mahjong tile set (both with hints and without) (2019-10-19):
with apologies to everybody whose language involves han characters.
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A mockup of a shogi game for the Game Boy (2019-10-29):
once again, apologies to all the people who use han characters for writing. #pixelart (8x8 kanji for hand pieces are taken from https://littlelimit.net/misaki.htm, because i’m not crazy enough to try and replicate them myself)
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A mockup of a phone keyboard layout for PICO-8:
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A set of 16x16 icons for different file types, using the ENOS16 palette:
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See also: My OpenGameArt page