Pixel art OCs
Been recently spending free time drawing silly little pixel arts of original characters. Here they are, in rough chronological order.
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Was browsing through the community page of a game on Steam, happened to see someone’s profile pic of an elf-like character from some MMORPG with purplish gray hair, and it gave me a tiny bit of inspiration to draw something similar. I did make little pixel art portraits before, but these were usually in a front-facing perspective.
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This one looks kinda weird, I will admit that, I was experimenting with tilting the perspective by 45 degrees.
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This is the first full-body image. I was (and am) still struggling with maintaining proper proportions and posing, which is part of why most of these images once again use front-facing perspective. Unlike most of these images, which use the PICO-8 palette, this one was an experiment with the Anb16 palette.
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This one ended up looking a bit goofy in my opinion. I spent most of my attention on the jacket, which was slightly inspired by one I saw on my way from work.
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This was a rather quick attempt to draw something in the style of UFO 50, a collection of 50 original games by Mossmouth, all made in a style reminiscent of 8-bit console games, sharing a single 32-color palette.
A lot of the games in the collection have an overarching theme of “characters realize that fighting a conflict is a silly idea”, and I was imagining that this character could have fit a game about an alien invasion, being an alien girl who instead gets really into human culture and tries to help the humans instead (perhaps by running a between-level shop).
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At this point, I started both drawing these characters at a higher resolution and actually giving these OCs names, and this one was named Claire. The plain white background and clothes were a placeholder that I was using while figuring out how to properly draw things. The general workflow stayed the same – first freehand the face and basic pose as if i was drawing a stick figure, then gradually draw in the actual details – but the higher resolution was less forgiving of errors. On the other hand, I was finally able to draw someone’s hand without having to reduce the number of fingers, as is common in animation, as well as do realistic eyes properly.
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Eventually I decided to give Claire a “retro video game”-styled outfit. The shirt got a design similar to that of a video game cartridge, while the skirt was instead styled after the connectors on a cartridge, with interleaving gray and yellow/golden stripes.
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This one ended up resembling a weird mix between an NES and a Game Boy cartridge, with the central design being a slight modification of the Contra box art.
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Then I decided to draw a different design for the shirt, styled after Streets of Rage instead. Sadly, cartridges for the 16-bit Sega console tended to have rather boring designs in and of themselves, so instead I took the grid pattern from the game boxes instead.
This character, unlike all the others, existed for several months. I used Konrad as a character in an online game, and figured it would be neat to give him a pixel-art portrait in the same style as well. Not to mention that, so far, almost all the characters have been female.
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Eventually I decided to rescale the 128x128 full-body characters to the same size as Claire and Konrad. In practice, this led to severe redrawing of their features.
The girl in a tank top got the name Ashley, whereas the one with the jacket was named Hannah.
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One day, I also felt like drawing Claire in a more casual outfit doing a heart shape with her hands. Probably due to a simpler pose and outfit, it only took a single day.
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For the next character, I went with a more unusual aesthetic instead of going for “conventionally attractive” designs. I also wanted to try drawing a plus-sized character for once, and experiment with more complicated backgrounds and poses that aren’t just front-facing once again. The end result is Danielle. I like to imagine that she doesn’t care at all about the opinions of any fashion magazines and dresses according to her own preferences, which her friends happen to love.
On a more technical aspect, this is also the first design where I decided to use the extended 32-color palette from Picotron, which provides more skin tones, shades of blue, gray and even good purples, which the original PICO-8 palette lacked.
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Once again, real-life inspiration gave me the idea for the skirt. I still have no idea what that kind of design is actually called, I tried looking up “petal skirt” and got confusing results.