<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Home on /dev/urandom's dev site</title><link>https://devurandom.xyz/</link><description>Recent content in Home on /dev/urandom's dev site</description><generator>Hugo</generator><language>en-US</language><lastBuildDate>Mon, 18 May 2026 22:53:34 +0300</lastBuildDate><atom:link href="https://devurandom.xyz/index.xml" rel="self" type="application/rss+xml"/><item><title>Pixel art OCs</title><link>https://devurandom.xyz/art/pixel_art/ocs/</link><pubDate>Mon, 18 May 2026 22:53:34 +0300</pubDate><guid>https://devurandom.xyz/art/pixel_art/ocs/</guid><description>&lt;p&gt;Been recently spending free time drawing silly little pixel arts of original
characters. Here they are, in rough chronological order.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;&lt;img src="https://devurandom.xyz/art/pixel_art/ocs/face1.png" alt="Face of a white-skinned woman with gray hair"&gt;&lt;/p&gt;
&lt;p&gt;Was browsing through the community page of a game on Steam, happened to see
someone&amp;rsquo;s profile pic of an elf-like character from some MMORPG with purplish
gray hair, and it gave me a tiny bit of inspiration to draw something similar.
I did make little pixel art portraits before, but these were usually in a
front-facing perspective.&lt;/p&gt;</description></item><item><title>Thoughts on differences between Western and Japanese home computer markets</title><link>https://devurandom.xyz/gaming/thoughts_on_western_and_japanese_home_computer_games/</link><pubDate>Tue, 20 Jan 2026 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/thoughts_on_western_and_japanese_home_computer_games/</guid><description>&lt;p&gt;Okay, so last month (December of 2025), I saw a few screenshots of PC-98 games
and went wondering: &amp;ldquo;in comparison, why do &lt;em&gt;Western&lt;/em&gt; home computer games of the
same era (the kind that you&amp;rsquo;d see on an Amiga or Atari ST) tend to be so
&amp;lsquo;meh&amp;rsquo;-looking?&amp;rdquo;, in comparison to both console games of the same era and PC
games that would come out shortly after games like DOOM would prove the PC was
actually a viable mainstream gaming platform?&amp;quot;.&lt;/p&gt;</description></item><item><title>on OS user interfaces</title><link>https://devurandom.xyz/tech/on_os_user_interfaces/</link><pubDate>Fri, 09 Jan 2026 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/on_os_user_interfaces/</guid><description>&lt;p&gt;A lot of the time, our preferences for what an OS user interface should look
like come down, ultimately, to either nostalgia or past experiences. Someone
gets annoyed at a UI change and their instinctive reaction is to assume that
whatever &amp;ldquo;the old way&amp;rdquo; was, was inherently better.&lt;/p&gt;
&lt;p&gt;This especially applies to people who use Linux (or any of the BSDs, but for
purposes of this page, I&amp;rsquo;ll refer to any of the &amp;ldquo;free desktops&amp;rdquo; as Linux), since
it is rarely ever their first operating system &amp;ndash; usually they started off with
either Windows or macOS, and picked up habits and assumptions from that.&lt;/p&gt;</description></item><item><title>gxter, a GXT file utility</title><link>https://devurandom.xyz/software/gxter/</link><pubDate>Mon, 05 Jan 2026 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/software/gxter/</guid><description>&lt;p&gt;I have recently developed a small library and command-line utility in Rust that
opens and creates GXT files from older Grand Theft Auto games. GXT files
(&lt;a href="https://gtamods.com/wiki/GXT"&gt;description of format&lt;/a&gt;) are binary-based lists
of localizable text strings that are used both by the game&amp;rsquo;s executable and all
the game/mission scripts. Since the games are meant to be released in different
languages, using a separate format for storing strings makes sense.&lt;/p&gt;
&lt;p&gt;The program supports, and was tested on, files from GTA III, Vice City and San
Andreas, and should also work with the &amp;ldquo;Stories&amp;rdquo; games, which are based on Vice
City&amp;rsquo;s engine.&lt;/p&gt;</description></item><item><title>shogi move parser</title><link>https://devurandom.xyz/tech/shogi_parser/</link><pubDate>Thu, 27 Jan 2022 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/shogi_parser/</guid><description>&lt;p&gt;I&amp;rsquo;ve decided to write a little script using JS that reads a &lt;a href="https://en.wikipedia.org/wiki/Shogi_notation#Japanese_notation"&gt;Japanese notation
for a move in
shogi&lt;/a&gt; and tries
to convert it into English.&lt;/p&gt;</description></item><item><title>ascii table</title><link>https://devurandom.xyz/tech/ascii/</link><pubDate>Thu, 23 Dec 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/ascii/</guid><description>A table describing the ASCII character set.</description></item><item><title>midnight commander subshell bug</title><link>https://devurandom.xyz/tech/2021-06-18-mc_bug/</link><pubDate>Fri, 18 Jun 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/2021-06-18-mc_bug/</guid><description>&lt;p&gt;After updating Alpine Linux on my VPS to version 3.14, I noticed that Midnight
Commander (&lt;code&gt;mc&lt;/code&gt;) crashed with a segmentation fault around 90% of the time, and
at other times it ran, but refused to accept any input.&lt;/p&gt;
&lt;p&gt;At first, I thought that it had to do with the OS update itself and something
was wrong with the version of &lt;code&gt;mc&lt;/code&gt; or some other package built in Alpine, so I
tried building mc with &lt;code&gt;ncurses&lt;/code&gt; instead of &lt;code&gt;slang&lt;/code&gt; as it was before, but to no
effect. To make matters worse, the bug disappeared when I tried to trace it in
&lt;code&gt;strace&lt;/code&gt; or &lt;code&gt;valgrind&lt;/code&gt;.&lt;/p&gt;</description></item><item><title>rnd's doom page</title><link>https://devurandom.xyz/gaming/doom/</link><pubDate>Mon, 31 May 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/doom/</guid><description>&lt;p&gt;Out of all PC games that have been around for decades, id Software&amp;rsquo;s DOOM is
probably one with the largest longevity. People still make new levels for it,
write new engines and modifications for it, and do speedruns for it under a
variety of conditions, with new records still being broken every now and then.
For almost every piece of hardware which can output graphics and run code,
there have been attempts to port or clone DOOM, with &amp;ldquo;It runs Doom&amp;rdquo; becoming a
popular internet meme.&lt;/p&gt;</description></item><item><title>linux framebuffer palette switching</title><link>https://devurandom.xyz/tech/linux_framebuffer_palette/</link><pubDate>Wed, 26 May 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/linux_framebuffer_palette/</guid><description>&lt;p&gt;Just like graphical terminals such as &lt;code&gt;urxvt&lt;/code&gt;, the Linux framebuffer has an
option to change the built-in palette. Distributions like Ubuntu use it to make
the palette look nicer during bootup.&lt;/p&gt;</description></item><item><title>cuda debugging notes</title><link>https://devurandom.xyz/tech/cuda_debugging/</link><pubDate>Wed, 19 May 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/cuda_debugging/</guid><description>&lt;p&gt;So, turns out, when you run a program that uses CUDA, either directly or
indirectly (my program runs on CUDA, but uses OpenCL instead), &lt;a href="https://github.com/google/sanitizers/issues/629"&gt;there are
issues&lt;/a&gt; preventing &lt;code&gt;libasan&lt;/code&gt;
from working. More specifically, if you run a program with &lt;code&gt;libasan&lt;/code&gt;, the CUDA
libraries will not work, and the OpenCL ones will not display an NVIDIA platform
as available in the first place.&lt;/p&gt;
&lt;p&gt;From my experience, seems like there are similar issues preventing Valgrind from
working, either.&lt;/p&gt;</description></item><item><title>irssi tips and tricks</title><link>https://devurandom.xyz/tech/irssi/</link><pubDate>Tue, 20 Apr 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/irssi/</guid><description>&lt;p&gt;Recently found myself using irssi on a setup that&amp;rsquo;s slightly unusual, so I&amp;rsquo;m
recording the information I found useful for posterity.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;
&lt;p&gt;To switch windows, use &lt;code&gt;Alt&lt;/code&gt; + number keys for windows 1-10, or &lt;code&gt;Alt&lt;/code&gt; + top
row (&lt;code&gt;qwertyuiop&lt;/code&gt;) for windows 11-20.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;code&gt;Alt+Left&lt;/code&gt; / &lt;code&gt;Ctrl+p&lt;/code&gt; and &lt;code&gt;Alt+Right&lt;/code&gt; / &lt;code&gt;Ctrl+n&lt;/code&gt; switches to the previous or
next window respectively. It loops around from first to last or vice versa.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;The script &lt;code&gt;revolve&lt;/code&gt; is useful, since it compresses consecutive joins/leaves
onto a single line. Useful for channels where there&amp;rsquo;s not a lot of activity.&lt;/p&gt;</description></item><item><title>my impressions from the streets of rage series</title><link>https://devurandom.xyz/gaming/streets_of_rage/</link><pubDate>Wed, 14 Apr 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/streets_of_rage/</guid><description>&lt;p&gt;As a kid, I didn&amp;rsquo;t have any 16-bit consoles, and at best, my experience with
them was restricted to playing them for a short while when hanging out with my
family&amp;rsquo;s old friends and their kids. Out of the games I got to experience that
way, I played &lt;em&gt;Sonic&lt;/em&gt; 1 and 2, &lt;em&gt;Columns&lt;/em&gt;, &lt;em&gt;Tom &amp;amp; Jerry: Frantic Antics&lt;/em&gt; and
other games, but not any of the &lt;em&gt;Streets of Rage&lt;/em&gt; games. Instead, the first time
I discovered this games was when I discovered emulators.&lt;/p&gt;</description></item><item><title>vim hints</title><link>https://devurandom.xyz/tech/vim_hints/</link><pubDate>Wed, 07 Apr 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/vim_hints/</guid><description>&lt;p&gt;These are some of the useful settings and functions I use when working with vim.&lt;/p&gt;</description></item><item><title>cvlvl6 fanfic</title><link>https://devurandom.xyz/gaming/cvlvl6/</link><pubDate>Wed, 31 Mar 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/cvlvl6/</guid><description>&lt;p&gt;Trying to preserve an old page that I had a hard time finding online.&lt;/p&gt;</description></item><item><title>note on cpan</title><link>https://devurandom.xyz/tech/cpan/</link><pubDate>Tue, 23 Mar 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/cpan/</guid><description>&lt;p&gt;Note to self: if your distro&amp;rsquo;s repositories don&amp;rsquo;t have a Perl package, it&amp;rsquo;s best
to install them from CPAN instead. A tool called &lt;code&gt;cpan minus&lt;/code&gt; (In Alpine, its
packaged as &lt;code&gt;perl-app-cpanminus&lt;/code&gt;) can do it easily, either installing packages
into one&amp;rsquo;s home directory or globally.&lt;/p&gt;</description></item><item><title>riichi mahjong</title><link>https://devurandom.xyz/gaming/riichi_mahjong/</link><pubDate>Thu, 18 Mar 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/riichi_mahjong/</guid><description>&lt;p&gt;One of my big interests is things relating to &lt;em&gt;riichi mahjong&lt;/em&gt; (リーチ麻雀): a
variant of the Chinese tabletop game &amp;ldquo;mahjong&amp;rdquo; invented in Japan. It&amp;rsquo;s a rather
complicated, but fun game where the players take turns picking and discarding
tiles (which function similar to cards in a game like poker) in order to build a
winning hand.&lt;/p&gt;</description></item><item><title>midnight commander tips</title><link>https://devurandom.xyz/tech/midnight_commander/</link><pubDate>Wed, 17 Mar 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/midnight_commander/</guid><description>&lt;p&gt;Assorted key combinations that are useful in MC.&lt;/p&gt;</description></item><item><title>freetype hinting settings</title><link>https://devurandom.xyz/tech/freetype_hinting/</link><pubDate>Fri, 26 Feb 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/freetype_hinting/</guid><description>&lt;p&gt;I have a bunch of FreeType settings that I prefer on my systems, and
these differ from the defaults on basically every Linux distro these days.&lt;/p&gt;
&lt;!-- cut --&gt;
&lt;p class="update"&gt;&lt;strong&gt;2026 update&lt;/strong&gt;: This is a rather old post, made back when the monitors I used
were pretty low-resolution, and saving every pixel of space seemed like a good
idea. These days, high-DPI monitors are more common, and the old settings I
preferred look &lt;em&gt;absolutely terrible&lt;/em&gt; on these.&lt;/p&gt;</description></item><item><title>my pixel art</title><link>https://devurandom.xyz/art/pixel_art/</link><pubDate>Thu, 04 Feb 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/art/pixel_art/</guid><description>&lt;p&gt;Here be pixel-art dragons.&lt;/p&gt;</description></item><item><title>Alpine Linux</title><link>https://devurandom.xyz/tech/alpine_linux_stuff/</link><pubDate>Fri, 15 Jan 2021 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/alpine_linux_stuff/</guid><description>&lt;p&gt;This page will host an assortment of tips and tricks collected while using
Alpine Linux.&lt;/p&gt;</description></item><item><title>pixel art fonts</title><link>https://devurandom.xyz/art/pixel_art_fonts/</link><pubDate>Sat, 28 Nov 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/art/pixel_art_fonts/</guid><description>&lt;p&gt;This is the page where I&amp;rsquo;ll be hosting all the pixel art fonts which I drew.&lt;/p&gt;</description></item><item><title>trying to do assembly-level debugging in gdb</title><link>https://devurandom.xyz/tech/gdb_assembly/</link><pubDate>Mon, 02 Nov 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/gdb_assembly/</guid><description>&lt;p&gt;GDB seems to have been clearly made with source-level debugging in mind, the
kind where the source code of the program is available. Sometimes this is not
the case, or you just don&amp;rsquo;t want to bother looking for the source code. Here
I&amp;rsquo;ll put a bunch of useful commands.&lt;/p&gt;</description></item><item><title>Phantasy Star Online: Blue Burst on Wine</title><link>https://devurandom.xyz/gaming/psobb_wine/</link><pubDate>Sun, 02 Aug 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/psobb_wine/</guid><description>&lt;p&gt;Occasionally I play the old multiplayer action-RPG &amp;ldquo;Phantasy Star
Online: Blue Burst&amp;rdquo;. On Windows, it works fine, but to make it work better on
Linux (via Lutris), some extra steps may be needed.&lt;/p&gt;</description></item><item><title>about me</title><link>https://devurandom.xyz/about_me/</link><pubDate>Thu, 30 Jul 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/about_me/</guid><description>&lt;p&gt;&lt;strong&gt;name&lt;/strong&gt;: &lt;code&gt;/dev/urandom&lt;/code&gt; (sometimes &lt;code&gt;dev&lt;/code&gt; or &lt;code&gt;rnd&lt;/code&gt; for short)&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;date of birth&lt;/strong&gt;: june 1993&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;job&lt;/strong&gt;: programmer&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;tech&lt;/strong&gt;: i&amp;rsquo;m mostly a computing and retro software/gaming dork. i am kind of a
linux/open-source fan, although i try not to be a jerk about it as some do. i
occasionally code something in C or C++ (or a rare Bash/Perl script) in my
personal time, and am currently figuring out Rust.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;favorite movies&lt;/strong&gt;: typically old comedies and silly action movies of the 80s
and 90s, but I also like an occasional modern one.&lt;/p&gt;</description></item><item><title>assorted shell scripts</title><link>https://devurandom.xyz/tech/assorted_shell_scripts/</link><pubDate>Sun, 31 May 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/assorted_shell_scripts/</guid><description>&lt;p&gt;shell scripts:&lt;/p&gt;
&lt;p&gt;grab lines from dictionary, convert them into up-to-16-byte strings, do a binary dump&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;for x in `cat input_words.txt`; do echo $x | tr -d \\n | dd ibs=16 conv=sync 2&amp;gt;/dev/null | xxd; done
&lt;/code&gt;&lt;/pre&gt;
&lt;hr&gt;
&lt;p&gt;convert a .vgz directory to a .vgm one, along with updating all the playlists:&lt;/p&gt;
&lt;pre&gt;&lt;code&gt;rename &amp;quot;.vgz&amp;quot; &amp;quot;.vgm.gz&amp;quot; *.vgz; gzip -d *.vgm.gz; sed -i &amp;quot;s/\.vgz/\.vgm/&amp;quot; *.m3u
&lt;/code&gt;&lt;/pre&gt;
&lt;p&gt;(requires rename from &lt;code&gt;util-linux&lt;/code&gt; and not from perl)&lt;/p&gt;</description></item><item><title>profiling utility hints</title><link>https://devurandom.xyz/tech/profiling_hints/</link><pubDate>Sun, 31 May 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/profiling_hints/</guid><description>&lt;p&gt;Some small hints for profiling utilities used on Linux systems.&lt;/p&gt;</description></item><item><title>riichi mahjong cheatsheet</title><link>https://devurandom.xyz/gaming/riichi_mahjong_cheatsheet/</link><pubDate>Sun, 31 May 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/gaming/riichi_mahjong_cheatsheet/</guid><description>An ASCII table listing yaku and scoring rules for riichi mahjong.</description></item><item><title>shell parameter expansion</title><link>https://devurandom.xyz/tech/shell_parameter_expansion/</link><pubDate>Sun, 31 May 2020 00:00:00 +0000</pubDate><guid>https://devurandom.xyz/tech/shell_parameter_expansion/</guid><description>&lt;p&gt;This is a small cheat sheet to remind me of how parameter expansion works in
unix shells.&lt;/p&gt;</description></item></channel></rss>