For the next character, I went with a more unusual aesthetic instead of going
for “conventionally attractive” designs. I also wanted to try drawing a
plus-sized character for once, and experiment with more complicated backgrounds
and poses that aren’t just front-facing once again. The end result is
Danielle.
One day, I also felt like drawing Claire in a more casual outfit doing a heart
shape with her hands. Probably due to a simpler pose and outfit, it only took a
single day.
Eventually I decided to rescale the 128x128 full-body characters to the same
size as Claire and Konrad. In practice, this led to severe redrawing of their
features. The girl in the tank top got the name Ashley.
Eventually I decided to rescale the 128x128 full-body characters to the same
size as Claire and Konrad. In practice, this led to severe redrawing of their
features. The girl with the jacket was named Hannah.
This was a rather quick attempt to draw something in the style of UFO
50, a collection of 50 original games by Mossmouth, all
made in a style reminiscent of 8-bit console games, sharing a single 32-color
palette.
This one ended up looking a bit goofy in my opinion. I spent most of my
attention on the jacket, which was slightly inspired by one I saw on my way from
work.
This is the first full-body image. I was (and am) still struggling with
maintaining proper proportions and posing, which is part of why most of these
images once again use front-facing perspective. Unlike most of these images,
which use the PICO-8 palette, this one was an experiment with the Anb16
palette.
Was browsing through the community page of a game on Steam, happened to see
someone’s profile pic of an elf-like character from some MMORPG with purplish
gray hair, and it gave me a tiny bit of inspiration to draw something similar.
I did make little pixel art portraits before, but these were usually in a
front-facing perspective.