Pixel art OCs: Claire, part <3

One day, I also felt like drawing Claire in a more casual outfit doing a heart shape with her hands. Probably due to a simpler pose and outfit, it only took a single day.

One day, I also felt like drawing Claire in a more casual outfit doing a heart shape with her hands. Probably due to a simpler pose and outfit, it only took a single day.

Eventually I decided to rescale the 128x128 full-body characters to the same size as Claire and Konrad. In practice, this led to severe redrawing of their features. The girl in the tank top got the name Ashley.

Eventually I decided to rescale the 128x128 full-body characters to the same size as Claire and Konrad. In practice, this led to severe redrawing of their features. The girl with the jacket was named Hannah.



This was a rather quick attempt to draw something in the style of UFO 50, a collection of 50 original games by Mossmouth, all made in a style reminiscent of 8-bit console games, sharing a single 32-color palette.

This one ended up looking a bit goofy in my opinion. I spent most of my attention on the jacket, which was slightly inspired by one I saw on my way from work.

This is the first full-body image. I was (and am) still struggling with maintaining proper proportions and posing, which is part of why most of these images once again use front-facing perspective. Unlike most of these images, which use the PICO-8 palette, this one was an experiment with the Anb16 palette.

Was browsing through the community page of a game on Steam, happened to see someone’s profile pic of an elf-like character from some MMORPG with purplish gray hair, and it gave me a tiny bit of inspiration to draw something similar. I did make little pixel art portraits before, but these were usually in a front-facing perspective.

Okay, so last month (December of 2025), I saw a few screenshots of PC-98 games and went wondering: “in comparison, why do Western home computer games of the same era (the kind that you’d see on an Amiga or Atari ST) tend to be so ‘meh’-looking?”, in comparison to both console games of the same era and PC games that would come out shortly after games like DOOM would prove the PC was actually a viable mainstream gaming platform?".