Pixel art OCs: Gabby



Ellie, Fred and Gabby are a set of three characters I drew in the last week or so. Mostly made to experiment with drawing different things, they don’t have much of an actual character (yet?).

Ellie, Fred and Gabby are a set of three characters I drew in the last week or so. Mostly made to experiment with drawing different things, they don’t have much of an actual character (yet?).

So yeah, I messed up the scale for one of the images of Claire, used that one as a guide, and as a result, the last image of Danielle ended up smaller than I intended. Here’s an “upscaled” fixed version, and I took the opportunity to also extend and improve the background.

Turns out, I accidentally messed up the scale when drawing this version of Claire, and made her a bit smaller. Even worse, I then used that scale as a guide for Danielle, and as a result, her image was also smaller than I intended.

For the next character, I went with a more unusual aesthetic instead of going for “conventionally attractive” designs. I also wanted to try drawing a plus-sized character for once, and experiment with more complicated backgrounds and poses that aren’t just front-facing once again. The end result is Danielle. I like to imagine that she doesn’t care at all about the opinions of the “general public” and dresses according to her own preferences, which her friends happen to love.

One day, I also felt like drawing Claire in a more casual outfit doing a heart shape with her hands. Probably due to a simpler pose and outfit, it only took a single day.

Eventually I decided to rescale the 128x128 full-body characters to the same size as Claire and Konrad. In practice, this led to severe redrawing of their features. The girl in the tank top got the name Ashley.

Eventually I decided to rescale the 128x128 full-body characters to the same size as Claire and Konrad. In practice, this led to severe redrawing of their features. The girl with the jacket was named Hannah.



This was a rather quick attempt to draw something in the style of UFO 50, a collection of 50 original games by Mossmouth, all made in a style reminiscent of 8-bit console games, sharing a single 32-color palette.

This one ended up looking a bit goofy in my opinion. I spent most of my attention on the jacket, which was slightly inspired by one I saw on my way from work.

This is the first full-body image. I was (and am) still struggling with maintaining proper proportions and posing, which is part of why most of these images once again use front-facing perspective. Unlike most of these images, which use the PICO-8 palette, this one was an experiment with the Anb16 palette.

Was browsing through the community page of a game on Steam, happened to see someone’s profile pic of an elf-like character from some MMORPG with purplish gray hair, and it gave me a tiny bit of inspiration to draw something similar. I did make little pixel art portraits before, but these were usually in a front-facing perspective.
